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Placing cutout people in a 3D environment

A tutorial by VRayGuide offering tips on how to place images of cutout people in a rendered 3D scene using 3DS Max and Photoshop. Source: cgpress.org/archives/cgtutorials/placing-cutout-people-in-a-3d-environment

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Building an Indie Adventure with Houdini

Lune, the owner and the lead developer at Feline Arts, shared the details behind the development of Suki and the Shadow Klaw: pipeline, character and asset workflows VFX, camera work, and more. Introduction First of all, thank you for having me! As an artist and game developer, I find 80 Level one of my preferred sites to… Continue Reading Building an Indie Adventure with Houdini

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Blender 2.8 Architecture Workflow

In this tutorial, you will learn how to create the architecture inside blender 2.8. Source: blendernation.com/2019/05/23/blender-2-8-architecture-workflow/

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Eevee Test – Room

The scene comes from a short movie: “Lonely Boy”. Rendered with Eevee. Credits: Gabriel Tomczak, Becerra Thibault, Coeugniet Théo, Pagot Dimitri, Chenal Victor, Vanhoed Mariane, Allier Estrada Flore. Lonely Boy created by Hélèna Serra and Maxime Sabisik. Source: blendernation.com

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Alternate ways of making Scifi Panels

– Using Blender, this is another way to create scifi panels and works very well for curved surfaces.

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Sci-Fi Scene in UE4: Lighting, Texturing, Props

Marta Niemczynska did a breakdown of her Cyberpunk 2077 Fan Art Biohacker made in UE4: composition, perspective, lighting in reflective environments, texturing, and more. Introduction Hi, I’m Marta Niemczynska, aka Carabea. I’m from Poland but I moved to the UK in 2006 to start my first job as a 3D artist creating models for TV ads and kids programs. I lived… Continue Reading Sci-Fi Scene in UE4: Lighting, Texturing, Props

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Behind the Scenes: Happy Egg Product Rendering

Background My name is Riley Brown and I’m a digital artist living and working in the US (currently Utah). While I work as a freelance digital artist, much of my time is devoted to personal projects, and the building of an online learning platform for digital artists, Akoview. I also work for a furniture and bedding… Continue Reading Behind the Scenes: Happy Egg Product Rendering

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Best Workstation GPUs for Rendering, Design, and Encoding in 2019

Graphics cards aren’t all about gaming, and professional CAD designers and renderers know that well. That’s where specifically designed workstation GPUs come into play. Workstation graphics cards have been in existence since the inception of GPU technology itself, and they’re here to stay. Designed to tackle heavy graphics workloads in a fundamentally different way to… Continue Reading Best Workstation GPUs for Rendering, Design, and Encoding in 2019

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Winter Retro Scene: Production Details

Martin Molnar talked about 1987 scene made in UE4 and described how he added the snow and worked on winter materials. Introduction Hi! My name is Martin Molnar, I’m a Level Artist and a Level Designer from Slovakia. I started with Level Design around 8 years ago in Counter-Strike Source’s Hammer where I started working on maps for a game mode called JailBreak which was… Continue Reading Winter Retro Scene: Production Details

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Forest Pack for Unreal

Pixel Perfect Polygons has recently revealed its Forest pack for Unreal. The set will provide you with trees to build a forest, shrubs to fill in the views, boulders to create blockades, rocks to create interesting areas. You can also paint with landscape layers to automatically fill the ground with procedurally distributed ground cover, including ferns, dead… Continue Reading Forest Pack for Unreal

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UNIGINE 2.8 released

A new version of UNIGINE, a real-time engine that emphasizes features for engineering industries as well as entertainment, has been released with improved data streaming, cached shadows, a refactored editor and improved vegetation. Features in version 2.8 include:  Redesigned asynchronous data streaming to reduce performance spikes. Improved use of multiple CPU cores throughout the engine. UnigineEditor’s… Continue Reading UNIGINE 2.8 released

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Extra meshes and primitives to start your project, the best included free add-ons in Blender 2.8

This overview is for people not familiar with Blender at all or if you want to dig a bit more and do something new with less common primitives. A very rich choice of meshes and curves and ready-made objects to start your modeling, some of them are ready from the first time you start Blender,… Continue Reading Extra meshes and primitives to start your project, the best included free add-ons in Blender 2.8

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Blender 2.8 Magic in Minutes: Atlantis Space City Tutorial

This tutorial is targeted toward people who already know the blender basics and mainly focuses on creating something awesome very quickly to teach the large and essential pipeline and thereby make way for creative freedom and remixes by the watchers. 

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A Deeper Dive into Auto-Tracking in SynthEyes

– Matthew Merkovich has released a detailed 3 part video series looking at the auto-tracking features of SynthEyes. Watch them on Vimeo (Part 1 | Part 2 | Part 3). Also released is the first part of a new series that examines the theory and practice of supervised tracking in SynthEyes. Source: cgpress.org

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How to make and scatter rocks in Blender 2.80

Did you know Blender 2.80 comes bundled with a rock generator and an automated scatter add-on? Learn how to use it in this tutorial by Garagefarm.net. Whenever you create a 3D environment, whether it’s for your archviz, game or movie you might be in need of some rocks to scatter around. In this short video,… Continue Reading How to make and scatter rocks in Blender 2.80

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